Previously played
Date 🔻 | Game | Rating | Comments | Finished | Sneaky | Vods |
---|---|---|---|---|---|---|
Ongoing or soon™ | No vods available | |||||
01 May 2023 | 8 | - Very good atmosphere, everything felt dreamlike in an interesting way - Had tons of restraint compared to most horror games, no jumpscares and a bunch of lengthy atmosphere building sections - Good story, but it seems watching a documentary or reading a wiki is necessary to get the most out of it - Great soundtrack and sound design - Looked really good on PS2, arguably better than on PC. The grainy, low resolution look was a good fit. - Camera and combat were pretty clunky, switching to normal early on was the right choice - Puzzles were better than in SH1, but still had the same problem where you need to think the way the designer intended. This time they made mostly sense to me, but I can see other people getting stuck on them easily. - Born from a Wish was played on the PS3 HD remaster, holy heck that's a bad port | Normal | |||
13 Apr 2023 | 5 | - Followed the original game very closely, mostly cutting out the dumbest moments and puzzles and replacing them with something more sensible, both tonally and logically - Pretty janky in a lot of ways, including but not limited to poor performance, clunky controls, unintuitive UI. Hopefully a patch/remaster can happen and some polish can be added, this understandably had a difficult development cycle. - Better as a spooky detective game than the original, but also less fun with things like breakdancing Holmes and insane Moriarty getting cut | Custom difficulty | |||
01 Apr 2023 | 8 | - Good story and really good writing in general, even the smallest item descriptions made for a good read - Combat felt more involved than expected due to the selection of weapons and spells - The sanity system was a lot of fun even if some of the fourth wall breaking effects hadn't aged particularly well - Ability to save (almost) completely freely and quickly on the GameCube was unexpected and nice - Some locations were better than others, but overall I appreciate that they revisited the same locations at different time periods and made them feel different enough each time - Really dragged on towards the end and had one very questionable boss fight - Not that atmospheric for a horror game, partly because of the fourth wall breaking and partly because of the save system. Both were still a net positive though. - Nintendo needs to get their head out of their ass and let Nightdive remaster this | Finished (16h) | |||
23 Mar 2023 | 6 | - One of the rare games that goes for the sounds/shadows stealth of Thief, and does it mostly well - Pretty good level design with different paths and a nice variety of locations - No mid-mission saves meant that a small mistake could be very costly and not in a fun way as you'd just end up repeating the exact same steps. I like having some limitations to saves to avoid save scumming, but this was not the right way to go about it. - Sound propagation didn't quite work in all situations, especially foot steps on metal were always very loud and it was practically impossible to tell which way people were moving or where the sound was coming from - I appreciate the fact that there was a rating system and that it was explained, just a shame the stealth portion of it was very binary | Finished (5.5h) | ✔️ | ||
19 Mar 2023 | 7 | - Really good lore and setting - Unique and functional control scheme - Everything felt simplified to a fitting degree (only one slot for armor, very few stats, reasonably small world, no lengthy exposition dumps) - Level ups and gear upgrades felt like they were making a significant difference and you were getting stronger - Janky as hell, both in good and bad - Lots of time wasted on traversing the world, another fast travel point would've been nice - Individual quests were often pretty lackluster, either they felt unfinished or too video gamey. While the overarching story was good, the moments in it felt mediocre - Combat was alright, but fell apart when fighting groups of enemies - An hour in a blacksmith glitched out and showed me a vision of what was going to happen 24 hours later. Peak Jank. | Finished (25h) | |||
12 Mar 2023 | 5 | - Like Commandos and Desperados, extremely clunky and mechanically poorly aged - Maps are much smaller and missions easier/shorter than in Commandos/Desperados and that's only a good thing in this genre - The environments look good, but often end up making important things hard to see - I like how it reuses maps in multiple missions, but unfortunately a lot of the missions feel very linear and devolve into big man with a stick knocking everyone out in 1vX combat - The forest missions and much of the camp are unnecessary filler and there's a ton of it - The combat is amusing when it functions, but too often you end up not being in control of whether you're in combat or not, and that makes it a horrible experience | Medium | |||
06 Mar 2023 | 5 | - Body/room temperature mechanic was an original way to handle health - A couple of neat sections like some stormy exteriors and the movie theatre - Good setting with the nuclear icebreaker - Repetitive combat that started off promising but quickly declined - Flashbacks got very tedious and had too much trial and error in them - Story came across as pretentious or nonexistent - Felt like it had the pieces to be a mix of Condemned and Obra Dinn, but wasn't very good at being either | Finished (6h) | |||
27 Feb 2023 | 5 | - Sherlock versus Cthulhu is a really good idea - Some of the lore/backstory was interesting - The puzzles and the plot points often made no sense, even if Sherlock claimed it was all logical - Not as insane as Mystery of the Druids, and not as coherent as Gabriel Knight 2, in a way fell short in both ways | Finished (9.5h) | |||
25 Feb 2023 | 6 | - Levels flow nicely and I like how they often have a sense of place and connect to one another - Good setting and style - Lightly Broiled felt comparable to UV in Doom which is good, I don't think dealing with all the hitscanners would've been fun on a higher difficulty - The limited enemy/weapon variety made the first two episodes pretty weak. Episode 3 on the other hand was far better than any of the other ones, both in terms of setting and gameplay. - Doom 64 is still my favorite of the few boomer shooters I've played and I don't really get the hype around Blood as whole, but episode 3 is maybe my favorite set of levels in these games. | Lightly Broiled | Not streamed |
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